sunken.ink
The final battle of the Great Turf War

The Loose Plug

The smallest accident in Splatoon history and its enormous consequences

4 min read
Official render of DJ Octavio piloting the Octobot King from Splatoon (downscaled)

If you want to understand the Octarians, start with a power cord. The Sunken Scrolls in the first game record that the Octarian army's Great Octoweapons, the mechanical giants that should have won the Great Turf War outright, shut down in the middle of the decisive battle because a plug came loose from their power supply. The Inklings, who had been losing, suddenly found the enemy's greatest weapons dead on the field. They pushed forward and won.

It is, on its face, a joke. The Splatoon team loves to undercut grand history with slapstick, and there is something perfect about a war being decided by the sort of thing that happens to everyone's vacuum cleaner. But the more you look at the series, the more that loose plug looks like its most important single event.

Why it broke the Octarians

The Great Octoweapons were the Octarians' entire strategy. Sunken Scroll art shows them towering over Inkling soldiers, and Octarian propaganda from the underground domes still celebrates them a century later. When they failed, the Octarians did not just lose a battle; they lost faith in the idea that their technology could save them. That humiliation is baked into every Octarian design decision afterward.

Look at the bosses of Octo Valley and Octo Canyon. The Octostomp, the Octonozzle, the Octowhirl, the Octomaw, the Octo Oven, the Octo Samurai, the Octo Shower: every one of them is a mechanical monster with an exposed tentacle at its power source. To defeat them, agents attack the weak point where the machine meets the living creature. The Octarians rebuilt their Great Octoweapons, and the same vulnerability is still right there. They never fixed the plug.

The energy obsession

The underground domes the Octarians retreated into were never meant to house a civilization for a hundred years. By the time of Splatoon 1, they are crumbling, and DJ Octavio's dialogue makes it clear that Octarian society is running out of power. The solution, both times, is the same: steal the Great Zapfish, the enormous electric catfish that powers Inkopolis, and drain it to keep the domes alive.

Read against the loose plug, the Zapfish thefts stop looking like cartoon villainy and start looking like desperation. A people who lost everything because they ran out of power at the wrong moment have organized their entire society around never letting it happen again. Even the Octarian military's use of lesser Zapfish as batteries for individual kettle bases fits the pattern. Energy is the thing they cannot afford to lose twice.

A cord slipped free. A war ended. A hundred years later, an army was still trying to plug it back in.

The Octarian side of the story

The games rarely let Octarians tell their own version, but the Octo Expansion and Splatoon 3 fill in some of it. Marina, who grew up in the domes and worked as an engineer for the Octarian army, remembers a culture that prized technical skill and discipline above all. Octoling soldiers are trained from childhood. Their gear is sleek and functional where Inkling fashion is loud and playful. This is a society that decided, after the plug, that it would out-engineer the surface if it ever got a rematch.

It is also a society that has grown tired. Splatoon 3 opens with the news that Octarians have been deserting en masse, drawn to the surface by the Squid Sisters' music and, later, by simple curiosity about a world they had only heard slander about. The loose plug's legacy is a war nobody underground actually wants to fight anymore.

A note on the historiography

One thing fans enjoy debating is whether the loose plug story is literally true or Inkling folklore. The Sunken Scrolls are found on the Inkling side, in Octarian bases the agents are raiding, and they are presented without much context. It is possible the "accident" was sabotage, or a cover story for a more complicated defeat. The games never contradict the plug, but they never confirm it from an Octarian mouth either.

Whatever really happened, the Octarians believe it, and so do the Inklings. That shared belief has shaped a century of history, several stolen Zapfish, and the design of every giant robot the agents have ever had to climb.